//
// Created by zerax on 2020/10/31.
//

#pragma once


#include <glm/glm.hpp>

// impl Camera by Quaternion.
class QuatCamera {
    glm::vec3 m_position;
    glm::vec3 m_up, m_right, m_front;
public:
    QuatCamera();

    glm::mat4 getMatrix();
};


